How to Make Art on Your Hand Step by Step

In this tutorial I'll show the process that has helped me to draw hands accurately from imagination. It'south likewise a great process if yous're drawing from reference.

Keep in mind, fifty-fifty though the process itself is quite unproblematic, drawing hands is never going to be easy. There's prerequisites that brand information technology challenging, like beefcake, perspective and shading. If you want to depict uncomplicated hands, rather than learn a simple process to draw real hands, I also accept a lesson on drawing Cartoon Easily. But all this stuff ties together, and so allow's become started…

The Idea

The first step is to become a clear idea of the hand you're gonna draw. Don't jump in blindly and start drawing. Figure out the angle nosotros're looking at the paw from. Tin can we meet the back of the manus or the palm? How much of the forepart are we seeing? Or are nosotros looking at it from the back? What is each finger and thumb doing? What virtually the wrist?

Imagine this clearly in your listen before y'all make a marker. And you lot always have your ain hand that yous tin use to effigy it out.

And don't describe deadening hands. Push button the gesture. Push the story of the pose. If the action is the fingers spreading, think nearly what happens when you lot spread them farther. When I try to spread my fingers as far as I can, my wrist flexes a trivial and my fingers bend dorsum. That makes the pose a chip more interesting.

Hands are extremely expressive. When you're cartoon hands y'all have to be an histrion. But similar when you're cartoon facial expressions. You gotta feel the expression of the mitt pose you lot're drawing.

Once the idea is clear, we'llbeginning constructing the hands using unproblematic forms. I'm gonna say it a lot in this lesson… it's of import to footstep back and recollect about theunproblematic forms. The complicated collection of os, musculus, tendon, fat, and skin of thepalm becomes a elementary box. The wrist is a narrower box, which bends at the carpals. Thefingers go cylinders or boxes. With the hand simplified like this, it becomes much more than manageable to pose, add anatomy, and to shade it.

The Palm

I mentioned that the palm areas tin can exist simplified to a boxy grade with equal acme and width. That's a proficient place to starting time, just if y'all want to be a little more precise, it'due south proficient to start thinking about the nuances. Detect that the bones on the pinky side are slightly shorter. So, we should curve that front aeroplane. The middle finger area should be longest. Later on we'll add together the muscular tear drops on both sides. For at present, let's ignore the muscle masses and just keep the palm equally a simple concave box.

Nosotros're looking at this box from the acme. Nosotros can see the correct side and the forepart airplane of the knuckles. This is the sort of thing you lot need to figure out early in the drawing – the proportion and perspective of all the unproblematic forms. This applies no matter what you're drawing. Until you lot've figured out all the basic information, you lot shouldn't draw whatsoever details. It will exist harder to discover and correct mistakes once you have details similar fingernails, creases, and shadows crowding the drawing. Not to mention, all your wasted fourth dimension and effort!

Let's rewind. Before we add the fingers, let'due southsplit that front plane into 4 parts. That way we know where each finger extrudes from. Don't forget near the foreshortening!

If you tin do that, you have a really good starting indicate and you're on your way to drawing an awesome hand.

The Fingers

At this point you can get-go extruding the finger segments, but it helps me to start with some kind of gestural or wireframe guideline. I'thou gonna give yous three options that you can choose from. Everyone has their preferences and unlike poses might phone call for different approaches.

If the fingers are grouped together, you can effort to imagine a mitten shape for all of them. If one or more than of the fingers is dissever from the group, depict it divide. Group the ones that you can and decide if they're bending.

Another mode is to throw down some lines and dots for the knuckles. This tin assistance figure out the position and length of each segment with minimal lines that are easy to adjust.

The third choice is to draw the gesture of each finger. Don't worry about separating each phalanx. Ignore the joints and merely place the motion of each finger. Exercise this very lightly.

Equally I said, different poses will phone call for different approaches or combination of them. And, everyone has their preferences. Try them out and meet what you similar.

A good tip is tooffset with the pinky and index finger. It'southward easy to effigy out the center 2 one time you go the pinky and index. They're either distributed evenly between or grouped in some style. Personally I like to look for ways to group some fingers together, unless the expression in stronger without group, like in this case. Which fingers to group together is upward to you. Whatever results in the best expression.

Ok, now allow'southadd together some structure to the fingers. Usually I like to apply cylinders for each segment. Cylinder because they're easier and quicker than boxes. And it'south pretty piece of cake to turn a cylinder into a box after, if I want to point the rotation of that cylinder. An indication of the box at the joint is plenty.

At that place's 12 segments in the fingers, and that doesn't even include the thumb. That's a lot of cylinders and boxes to call back about.It'due south tempting to rush through them, but fight the feeling of urgency. Go them in the right spot, with the correct proportions and perspective. As you're working and correcting your mistakes, you might notice that your line are getting darker and darker and darker… This makes information technology hard to piece of work on details later. Practice your best tokeep your lines low-cal and clean throughout the structure process. Don't scribble and create a mess. Think through the drawing.

The Thumb

In the hand bones lesson, we learned almost the triangular box for the base of the thumb.

Learn more about drawing the bones of the hand in this tutorial:

This triangular box can be stretched, squished, and rotated depending on the position of the thumb's metacarpal. Wait at your thumb and come across all the different means it can move. Sometimes I imagine the metacarpal bone to make sure it's position is conceivable and the length relates correctly with the others. The gap betwixt the pollex and palm is filled with musculus and peel in a triangular shape. Thus, the triangular box. Or only a long gesture through the bones and then an indication of the skin betwixt the knuckles. Upwardly to yous.

From that triangular box, extend a cylinder for the get-go phalanx. And then a triangular scooped wedge shape for the stop of the thumb. Kinda like a trowel. And from profile, remember information technology will expect like a canis familiaris caput.

The Wrist

On the surface, the wrist curves to fill the gap between the palm and forearm. So, a practiced place to beginning is the two×4 course of the forearm bones. The wrist would be a transitional airplane when there's a bend. Look at Bridgman for inspiration when designing the wrist. Here's a few different poses so yous can see how the wrist behaves. Notice how he puts a little step downwardly from the forearm to the hand. It'south a nice design that can make your drawing more interesting and dynamic. Instead of putting the hand and forearm on the aforementioned level, put the hand lower than the forearm. That footstep gives a dainty catamenia through the wrist.

At this point we have the hand posed. From here we just develop the forms of the muscles, and the details like peel folds, fat, veins and tendons. If yous recollect the procedure has been kind of meticulous so far, you're right. As you lot get comfortable with the procedure, you'll exist able to skip some steps or just throw quick indications of the forms instead of constructing all the meticulous boxes. The matter is, to get skillful enough to do that, you take to practice the meticulous mode first. That gets the forms ingrained in your head so that you tin draw authentic indications of them afterward. Drawing quickly and loosely is a skill adult past drawing slowly and carefully. This tutorial is intended for those that are in it for the long haul. The students that are willing to put in the time now to get one of the best. I promise that's you!

Muscles

The main muscular forms of the easily tin be carve up into iii sections, which I phone call Papa Behave, Mama Behave, and Infant Acquit.

The Papa Comport on the thumb side of the palm is the biggest. I always call back of information technology as a drumstick. A thinned stretched out drumstick if the pollex is pulling away from the palm. A thick round drumstick when the thumb is squeezing confronting the palm.

The muscles on the pinky side are too a teardrop, but they're mostly covered with a thick layer of fat on the palm. I include the fat and draw the form as a convex box. When the pinky is flexing or abducting, the pucker between the fat and muscle appears. I'll show the corner of the fat pad, and the round form of the muscle belly. If the the pinky was relaxed, I would round out this edge.

When the pollex is squeezed in, these two forms are separated by a crease. Otherwise, don't force a crease in there. Retrieve, hand butts…

Then, in this pose, since the pinky is abducting away from the others, I would see a crease here between the fat and musculus.

This tutorial is covered in more detail in the following video. Check it out for more on the drawing procedure and a detailed caption of cartoon the hand.

Almost Proko

Proko is a resource for artists to become skillful art instruction videos.

https://www.proko.com/

In add-on to free resource, it besides offers premium courses designed to requite artists a detailed understanding of a specific subject. Premium courses are downloadable and include extended videos, assignment demos and examples, east-books, critique videos, and 3D models.

Other Videos in this Series

Bank check out the rest of the lessons in this series to learn more than about cartoon the bones and muscles of the hand to brand your paw drawings realistic.

Assignment

Then lets do information technology. Your consignment is to follow this procedure and describe v hands from imagination. Post them in the Beefcake Group . I might critique your cartoon in the next critique video.

Get the Mitt Model Pack

By the mode, I just published a new hands reference pack. These should help y'all guys practice sketching hands, written report the anatomy, and could be references for your illustrations. In that location's a agglomeration of different poses. Over 1500 photos total. And Marshall Vandruff is 1 of the chief models. If y'all want it, grab it hither .

Alright, go have some fun.

Shading and Details

At this point, I similar shading in the primary forms . I selection a calorie-free management which I feel works best with this pose. To watch me shade and invent all details for these hands, cheque out the premium anatomy course. In that location'due south and so much to learn about human anatomy and if you're prepare to dive it, check out our Anatomy Course .

Drawing from imagination is good paired with drawing from life. If you're drawing from imagination and you're really struggling with a certain pose, take a motion picture of your ain hand in that pose and study information technology. When you lot report from life you learn more about how the hand works and how the shapes look in various poses. You tin can use that knowledge to improve your piece of work from imagination.

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Source: https://www.clipstudio.net/how-to-draw/archives/156141

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